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Video Gaming
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  • Scholarly Articles

    Psychosocial Risk Factors and Adolescent Problematic Internet Gaming (PIG): The Mediating Roles of Deviant Peer Affiliation and Hedonic Gaming Experience

    Behavioral Sciences
    August 29, 2025 12:00 AM EDT
    Topics
    Video Gaming
    Mental Health
    Ages
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Ask the Experts—Shorts

    Video Games, Young Children, and Toxic Online Cultures

    May 21, 2025 12:00 AM EDT

    From the #AskTheExperts webinar “Growing Up Online: Understanding Youth Internet Trends, Subcultures, and Relationships”

    Topics
    Video Gaming
    Gender
    Parenting
    Ages
    (6-10 yrs) Elementary School
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Ask the Experts—Webinars

    Violent Media, Toxic Online Spaces, and Youth Aggression

    April 30, 2025 12:00 PM EDT

    When does exposure to violent or toxic online content start to negatively impact young people's behavior, and what should parents and caregivers do about it?

    Topics
    Cyberbullying
    Social Relationships
    Video Gaming
    Violent Content
    Ages
    (3-5 yrs) Preschoolers
    (6-10 yrs) Elementary School
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Parenting Tip Sheets

    Online Safety for Youth

    March 20, 2025 12:00 AM EDT

    A tip sheet for parents and caregivers

    Topics
    Media Literacy
    Parenting
    Social Media
    Video Gaming
    Ages
    (6-10 yrs) Elementary School
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Scholarly Articles

    Violent video gaming among French adolescents: Impact on mental health by gender

    L'Encephale
    March 17, 2025 12:00 AM EDT
    Topics
    Video Gaming
    Gender
    Ages
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Screen Deep Podcast
    Podcast

    Video Gaming Effects on Children’s Behavior and Health | Douglas Gentile, PhD

    February 19, 2025 12:00 AM EST
    Topics
    Video Gaming
    Digital Addiction
    Violent Content
    Ages
    (6-10 yrs) Elementary School
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Scholarly Articles

    Video Gaming, Violence, and Gambling: Summary and Recommendations

    January 17, 2025 12:00 AM EST

    Summary and Recommendations found in the "Handbook of Children and Screens: Digital Media, Development, and Well-Being from Birth Through Adolescence," Part Three: Digital Domains, Video Gaming, Violence, and Gambling Section (pages 569-603)

    Topics
    Video Gaming
    Digital Addiction
    Education & Learning
    Mental Health
    Sexual Content
    Violent Content
    Ages
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Scholarly Articles

    Race, Racism, and Digital Media: Summary and Recommendations

    January 17, 2025 12:00 AM EST

    Summary and Recommendations found in the "Handbook of Children and Screens: Digital Media, Development, and Well-Being from Birth Through Adolescence," Part Two: Research on How Media Influence Relationships, Family, Culture, and Society, Race, Racism, and Digital Media Section (pages 263-316)

    Topics
    Race and Ethnicity
    Artificial Intelligence (AI)
    Civic Engagement
    Mental Health
    Parenting
    Video Gaming
    Ages
    (6-10 yrs) Elementary School
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Scholarly Articles

    Problematic Use of the Internet: Summary and Recommendations

    January 17, 2025 12:00 AM EST

    Summary and Recommendations found in the "Handbook of Children and Screens: Digital Media, Development, and Well-Being from Birth Through Adolescence," Part One: Research Concerning Cognitive, Physical, Mental, and Psychosocial Impacts on Children, Problematic Use of the Internet Section (pages 173-209)

    Topics
    Digital Addiction
    Ethical Design
    Mental Health
    Physical Health
    Social Media
    Video Gaming
    Ages
    (6-10 yrs) Elementary School
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
  • Scholarly Articles

    A Meta-Analysis of Self-Regulation and Digital Recreation from Birth to Adolescence

    Computers in Human Behavior
    October 20, 2024 12:00 AM EDT
    Topics
    Digital Addiction
    Brain and Cognition
    Video Gaming
    Ages
    (0-2 yrs) Infants
    (3-5 yrs) Preschoolers
    (6-10 yrs) Elementary School
    (11-13 yrs) Middle School
    (14-18 yrs) High Schoolers
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